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TFT LCD 2.6'' Dual Screen 3D Smart Video Glasses OTG AV IN 6 Axis Gyroscope PMMA Lens

TFT LCD 2.6'' Dual Screen 3D Smart Video Glasses OTG AV IN 6 Axis Gyroscope PMMA Lens

3d virtual reality glasses

virtual 3d glasses

2.6'' Dual Screen Smart Video Glasses

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Product Details
Screen Size:
Micro USB:
Charging, OTG
AV In:
Lens Material:
Transmittance >93%
Payment & Shipping Terms
Minimum Order Quantity
Packaging Details
gift box
Delivery Time
3-7 working days
Payment Terms
T/T, Western Union
Supply Ability
Product Description


TFT LCD 2.6 Inch Dual Screen OTG AV IN 6-axis Gyroscope PMMA Lens 3D Video Glasses



Product details



CPU RK3288, Cortex™-A17 Quad-Core @1.8GHZ
OS Android 5.1
Display Material TFT LCD
Size 2.6"
Resolution 1280*800
Aspect ratio 16: 9
WIFI AP6212, 802.11b/g/n
Pupil Distance 60-70(mm), can be adjusted independently for left and right eye
Myopia diopter 0--500 degree, can be adjusted independently for left and right eye
FOV 112 degree
Gyroscope 6-axis gyroscope
Operation way Button, can connect to exteral USB mouse
Battery 3000mAh rechargeable Li-battery
Product size 173*57*80(mm)
Weight 300g




Read 360° Content


Adjustable Pupil distance VR 3D Glasses For Video , 1080P LCD Sreen Android 5.1 VR



  • In VR environment, the device is controlled by a Gyroscope, there is a white-dot pointer which will move as you move your head. The file icon will be marked when the dot-pointer moves onto it. To play the file, press the "OK" button.
  • The mouse will not be active in VR environment though the cursor appears
  • Position the dot pointer on the RIGHT or LEFT arrows and push OK to go to next or previous pages.
  • There are 4 function icons on the bottom: refresh files and go to the first page. The left and right buttons can move to next or previous page, and the final button is to delete local video files.
  • Press BACK button to exit the application
  • In the Player, you can select 360° 2D, 360° 3D, 180° 2D, 180° 3D, 3D, 2D. Please select the appropriate format depending on the file you want to read.



FCC Statement



1. This device complies with Part 15 of the FCC Rules. Operation is subject to thefollowing two conditions:

(1) This device may not cause harmful interference,and

(2) This device must accept any interference received, including interference thatmay cause undesired operation.


2. Changes or modifications not expressly approved by the party responsible forcompliance could void the user's authority to operate the equipment.

NOTE: This equipment has been tested and found to comply with the limits for aClass B digital device, pursuant to Part 15 of the FCC Rules. These limits are designedto provide reasonable protection against harmful interference in a residentialinstallation.This equipment generates uses and can radiate radio frequency energy and, if notinstalled and used in accordance with the instructions, may cause harmfulinterference to radio communications. However, there is no guarantee thatinterference will not occur in a particular installation. If this equipment does causeharmful interference to radio or television reception, which can be determined byturning the equipment off and on, the user is encouraged to try to correct theinterference by one or more of the following measures:Reorient or relocate the receiving antenna.

Increase the separation between the equipment and receiver.

Connect the equipment into an outlet on a circuit different from that to which

the receiver is connected.Consult the dealer or an experienced radio/TV technician for help.




Customer case
1. The prevention and treatment of ocular diseases such as macular disease in the elderly has greatly
improved the quality of life of patients with eye diseases in the elderly.
2. For the prevention and treatment of myopia, hyperopia, astigmatism, amblyopia and other refractive errors caused by the naked eye vision is low and visual impairment, to achieve non-surgical, non-acupuncture, non-invasive way to restore natural vision.
3. Mainly as a drone, unmanned car, night vision and other products display, effectively free hands, bring immersive visual experience.
4. For recreation, education, tourism, e-commerce and design.
5. For audio and video appreciation, game entertainment, leisure Internet access, and can be based on personal pupil distance to fine-tune the distance of two lenses, improve the use of comfort, is the preferred partner of personal cinema.
6. For audio and video entertainment. Ergonomic design, lightweight and comfortable, with immersive, immersive visual experience .
7. For use in head-mounted video spectacle displays (eye-mounted, goggles, helmet-type observation systems), game helmets, electronic viewfinder (EVF) devices, computer video and other product applications.



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